Home mail sindicaci;ón

Archive for physcomp

Unge Talenter 2008

The Bowl/Skål project is exhibited at the Norwegian Centre for Design and Architecture (DogA) in Oslo for the next month. Bowl are part of the Unge Talenter 2008 (Young Talent 2008) exhibition that runs until 27 April 2008.

As part of my work on Touch I also made new electronic insides for Sara Johansson’s toydog Sniff. Of course the interactive exhibition prototype crashed a few hours before the opening:

We had to pull off his head to fix some connections and Sara had to re-stitch his neck. Sniff survived and all went well. More on both projects on the Touch weblog.

Daily research

I´ve just been out taking scenario-photos of the final Interruptor (camera) prototype. The battery-life is bad and its so shiny that its difficult to take pictures of. Apart from this its an ok experience prototype. Its main function in the diploma is as concept illustration.

Interruptive camera

I´m building an “Interruptive camera” as a descriptive device. It´s just a dummy: a hacked phone inside a neat wooden shell. I hope it will help with describing some aspects of the concepts. It´s also a nice task to have lying around now that I have to write all day.

“Bowl: tokene based media for children” at DUX 2007

I have just returned from DUX 2007 where I presented the paper “Bowl: token based media for children” written by Timo Arnall, Jørn Knutsen and myself. The DUX conference was an interesting context for presenting this project and I got nice feedback and had inspiring discussions. Here´s a short presentation of the project, the paper and the presentation from DUX:


Bowl is a simple media player that creates playful interactions with media that can be used by people of all ages, particularly young children. A simple bowl sits in front of the TV, and range of physical objects can be placed within it. When an object is placed in the bowl, related media is played back on the TV. For example a Moomin character like Little My will play a sequence from the Moomin cartoon where she is featured. Through this simple interface, Bowl encourages new, engaging and playful activities around the media experience.

Bowl is based on a long history of research into so-called ‘tangible interfaces’ for media. It takes this research and applies it to a very specific context and to a product that is ready for market, without any supporting infrastructure. Through the simple, physically-based interface, Bowl encourages a different approach to media-viewing.

There is great need for products that deal with the context of young children’s access to media. Currently there are very few products which allow access to media in a way that can be used by children aged 2-4. Existing media interfaces are overly complex, may allow access to unsuitable content, and encourage extended, unhealthy viewing habits. With traditional TV interfaces unhealthy extended viewing is encouraged through programming schedules, and unsuitable content may be accessed with only one press of a button. Bowl creates a space for physical and playful activities where screen-media is only a part of the experience.

Bowl provides a platform for users to create and adapt their own physical representations of media. It provides a way of simply linking physical objects to personal or social media like YouTube, Flickr or Facebook as well as home movies from vacations or family photos. This allows for social media to become more present and accessible in family life, instead of hidden in the PC.
bowl_blog1.jpg
Bowl has been developed through an extensive user-driven process where the product was tested and developed in-situ with young children. The interface has been refined and the content re-edited to suit the needs of the audience. The process of choosing the right kind of interactions and suitable content has resulted in a product with a seemingly simple and engaging user-experience.
bowl_blog2.jpg
Bowl has been designed as a durable product that fits within the home context. As a simple interface rather than a ‘gadget’, it doesn’t depend on changing media infrastructures, standards or platforms. We have designed it as a ‘front-end’ that can be adapted to any kind of home-media system, thus its requirements are likely to stay the same over the lifetime of it’s use, and even be adaptable to future technologies.

bowl_blog3.jpg

The paper can be downloaded here: bowl_token-based-media-for-children.pdf

The DUX presentation (with notes) can be downloaded here: bowl_martinussen_dux07_presentation.pdf

Up and away

With a little help from Jørn I managed to finish the first three working probes before I left for DUX. It´s three interruptive notebooks. You turn it on when you go outdoors, put it in your pocket and it will interrupt you at random intervals. When the notebooks calls for your attention (by vibrating) you have to answere one on the questions (tasks) in the book. The books have different themes (People, Rythm and Sense) and the questions have to be answered within these contexts.  As a concept-test Una, Ingeborg and Jørn will be using the probes while I´m away and we will run a workshop as soon as I get back.

DUX 2007

This weekend I´m off to Chicago to attend DUX 2007. I will be presenting the paper “Bowl: token based media for children” as part of the “Niche Experiences”-panel. Timo Arnall and I have written this paper based on a project developed for the Touch project by Timo, Jørn Knutsen and myself.

Interrupter 1.0

This is an preliminary prototype of a device that interrupts you while you move through the city. Its the first of a series of devices designed to studie “everyday life as urban infrastructure”. More on this later.

Picnic 07 / Mediamtic RFID hackers camp

We ( Timo, Jørn and I ) have just come home from Picnic07 in Amsterdam, where we participated on the Mediamatic RFID hacker camp. Together with Anne Helmond we built a photobooth that uses RFID to access the Picnic database. The photobooth takes photos of the Picnic07 participants, when they touch their RFID-tags to a spot iside the booth. The photos get uploaded to Flickr and connections between the people being photographed are made within the Picnic network. The photobooth managed to take 1346 photos during the conference!

Thanks to Anne and the RFID hacker camp crew!

Musikkball on P2 Transit

Today (10.05.07) I talked about the Music-ball-project (among other things) on the NRK P2-program Transit. (The program can be heard by clicking the 10.05.07-link.)

Bowl

“Bowl” is a project looking on containers in the home as possible touchpoints for NFC-technology. The project investigates how specific objects and behaviors in the home can be utilized as interfaces for digital technology. It focuses on bowls, both as containers and as devices for sharing and presenting.

To be able to look into the detailed interactions with bowls and objects I´ve chosen to work on a specific case:

Case : To develop and test a token-based mediaplayer for children designed around a bowl. When the child places a specific token in the bowl the TV plays a specific movie ( i.e. Elephant-token = Elephant-movie).

The case-studie includes my 2 year old daughter as the primary test-subject and will be done over a longer period of time. Hopefully this will result in knowledge about the possibilities and challenges of alternative interactions with NFC-systems in the home.

The project-description and outline can be downloaded here:

Bowl - outline / projectplan

Next entries »